All matches take place at: -

Whitefriars School, Whitefriars Avenue, Wealdstone, (Tudor Road entrance), Harrow   HA3 5RQ


W&H SL Handicaps 2019 v5.docx                    W&H SL captains 2019 v5.docx


W&H SL When to change in 5th.docx               Misunderstood laws.docx          


Laws of table tennis.docx                                   W&H SL Main Rules 2019 v2.docx                            


Each team on the night will consist of 2 players. 

The format of each match will be on the basis of 2 reverse singles and a doubles. 

Each set shall be best of 5 games up to 11. 

Matches shall be played on the date set out in the schedule. No postponements are allowed but it may be possible to play a match early, if both captains agree, with the prior permission of the secretary. 

Players will be handicapped. This is mainly based on their performance during the winter season 2018-19. The secretary will adjust the handicap if it is judged that a player played lower than their ability merited. 

Doubles handicaps will be determined by adding the 2 individuals handicaps together, and dividing by 2, when the result is positive it will be rounded down (i.e. plus 0.5 will play off zero) and when it is negative it will be rounded up (i.e. minus 1.5 will play off minus 2). 

If both players in singles have a plus handicap i.e. plus 3 and plus 1 the match will start at plus 2 and zero If both players in singles have minus handicap i.e. minus 3 and minus 5 the match will start at zero and minus 2 If one player is minus and one plus i.e. minus 6 and plus 4 then that is the starting score.  In doubles a plus 5 and a minus 3 player added together becomes plus 2 divided by 2 they would play off plus 1, a minus 5 and minus 4 would total minus 9, halved & rounded up, plays off minus 5. Plus 3 and plus 2 would total plus 5 halved and rounded down plays off plus 2. 

The same rule as singles would then apply for the doubles, i.e. minus 4 playing minus 2, would start off minus 2 and zero. 

When to change ends in the fifth game is covered by a separate information sheet. 

A point will be awarded for each set won. So if the match score is 4-1 then the winning team will have 4 points and the losing team 1 point. The winner of the competition will be the team with the most points at the end of the Summer League. 

In the case of a tie, winter league rule 32 shall apply. 

Because it is a handicap league there is no requirement for better players to be registered in the higher teams. Where there is more than 1 team from a club, players are expected to remain in the team in which they were initially registered. If a club is struggling to field a team it may be possible for a player to be re-assigned or to step up (or down) with the permission of the secretary. Captains must contact the summer league secretary beforehand to check. A good player or a player with a favourable handicap will not be allowed to switch teams to play in an important match or to a team in contention. 

Matches will be played at Whitefriars on a Monday. All players need to arrive at 7:25 to help set up the tables, barriers etc. Matches must start promptly as play ceases at 10:20 and all equipment put away by 10:30 pm. If a match is running late both sides are responsible for switching to two tables to play the 3rd & 4th singles simultaneously.  If matches cannot be completed they will be adjudicated taking into consideration the arrival times, work done in helping set up and any delays during or between matches. 

There is no extra obligation on the home side since the league arranges the venue for all matches. Whether you are home or away is solely to determine the order of the sets within the match and to provide the ball. 

Any dispute that may arise shall be referred to the Summer League Secretary, and/or the Wembley & Harrow TT League Committee. 

All normal table tennis laws shall apply.        

 The George Walsh Trophy will be presented to the winners.



2.6.1 Service shall start with the ball resting freely on the open palm of the server’s stationary free hand.

2.6.2 The server shall then project the ball near vertically upwards without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck.

2.6.3 As the ball is falling the server shall strike it so that it touches, first his court and then, after passing over or around the net assembly, touches directly the receiver’s court; in doubles, the ball shall touch successively the right half court of server and receiver.

2.6.4 From the start of service until it is struck, the ball shall be above the level of the playing surface and behind the server’s end line, and it shall not be hidden from the receiver by the server or his doubles partner or by anything they wear or carry.

2.6.5 As soon as the ball has been projected, the server’s free arm and hand shall be removed from the space between the ball and the net.

2.6.6 It is the responsibility of the player to serve so that the umpire or the assistant umpire can be satisfied that he complies with the requirements of the Law and either may decide that a service is illegal. If either the umpire or the assistant umpire is not sure about the legality of a service he may, on the first occasion in a match, interrupt play and warn the server, but any subsequent service by that player or his doubles partner which is not clearly legal shall be considered incorrect.

2.6.7 Exceptionally, the umpire may relax the requirements for a good service where he is satisfied that compliance is prevented by physical disability.

2.9 A LET

2.9.1 The rally shall be a let If in service the ball, in passing over or around the net assembly, touches it, provided the service is otherwise correct or the ball is obstructed by the receiver or his partner; If the service is delivered when the receiving player or pair is not ready, provided that neither the receiver nor his partner attempts to strike the ball;

2.10 A POINT

2.10.1 Unless the rally is a let, a player shall score a point. if his opponent, or anything his opponent wears or carries, moves the playing surface; if his opponent, or anything his opponent wears or carries, touches the net assembly; if his opponents free hand touches the playing surface; if a doubles opponent strikes the ball out of the sequence established by the first server and first receiver;


2.13.1 The right to choose the initial order of serving, receiving and ends shall be decided by lot and the winner may choose to serve or to receive first or to start at a particular end.

2.13.2 When one player or pair has chosen to serve or to receive serve first or to start at a particular end, the other player or pair shall have the other choice.


2.15.1 Except as provided in 2.15.2, the expedite system shall come into operation after 10 minutes’ play in a game or at any time when requested by either players or pairs.

2.15.2 The expedite system shall not be introduced in a game if at least 18 points have been scored.

2.15.3 If the ball is in play when the time limit is reached and the expedite system is due to come into operation, play shall be interrupted by the umpire and shall resume with service by the player who served in the rally that was interrupted; if the ball is not in play when the expedite system comes into operation, play shall resume with service by the player who received in the immediately preceding rally.

2.15.4 Thereafter, each player shall serve for 1 point in turn until the end of the game, and if the receiving player or pair makes 13 returns in a rally the receiver shall score a point.

2.15.5 Introduction of the expedite system shall not alter the order of serving and receiving in the match, as defined in 2.13.6.

2.15.6 Once introduced, the expedite system shall remain in operation until the end of the match.

Table Tennis Laws that are often misunderstood

Law states that the point is lost only if the ball is deliberately hit twice in succession. If the ball hits your finger and then hits the racket, providing it is accidental and lands on the opponent’s side of the table the shot is good. You can also hit the ball with your hand or/and with any part of your racket including the handle. 

Law 8.1.1 states that the main colour of clothing, other than socks or shoes, shall be clearly different from that of the ball in use. Since there are now only white plastic balls this means that white or light coloured shirts, shorts, wrist bands, caps or other headwear cannot be worn. The “main” colour does not necessarily mean the colour occupying the greatest area. A solid patch of colour on the front of a shirt that covers only 40% of the area may still be the dominant colour, whereas a much larger percentage of the same colour evenly dispersed could be relatively unnoticeable. The purpose of this clause is to ensure visibility of the ball and any clothing that may unsight an opponent will have to be changed before playing. The referee/summer league secretary’s decision is final in this matter. 

Law 11.2.4 states that a player who believes that the ball touched the net in an otherwise good service may raise his or her arm to ask the umpire to declare a let. The umpire or the opponent will usually concur and declare a let, but the player must be prepared to continue play. The same applies for a disturbance that may affect the outcome of the
rally, such as a ball from another table coming into the playing area or a sudden noise. 

If the receiver/player catches the ball or misses the return and then calls for a let they will lose the point unless their opponent concurs. 

Law 18.1.2 states that the score should be called as soon as the rally has been decided. The umpire should not wait until he or she judges that the players are ready to resume play as this can add half an hour or even longer onto the length of a match. 

When to change ends in the 5th game

Starting score        Change ends at

(-9) or (-8)                        1

(-7) or (-6)                        2

(-5) or (-4)                        3

(-3) or (-2)                        4

(-1) or zero                      5

(+1) or (+2)                      6

(+3) or (+4)                      7

(+5) or (+6)                      8


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